No matter how action-packed Star Trek can get, it's never really a story about blasting your way through hordes of enemies. I'd also make this game less trigger-happy than Mass Effect, and more about navigating relationships, diplomacy, and the ship.Ĭombat would be part of the experience, of course, but not the focal point.
#STAR TREK GAMES TV#
Once again, I'd argue that we steer clear of major characters from the TV shows and movies here, and give players an all-new, made-for-video-game captain and crew. Think Mass Effect here, but with the Star Trek universe and ethos behind it. What I'd like to see, instead of a universe filled with hundreds of Starfleet captains like we had in Star Trek: Online, is a really top-notch, AAA Star Trek space game that was single-player only. There are too many of them, for one thing, and they sap creativity and hobble gameplay in order to create universes that players can become addicted to for long spans of time. This may be just my bias showing, but I'm not a fan of massively multiplayer online games. What's Star Trek without some thorny predicament to maneuver?ģ. 'Mass Effect' not 'Star Trek: Online.'
Dialogue options, choices that matter, and a healthy dose of wandering about and solving puzzles. That strikes me as the right way to approach a Star Trek adventure game. The new King's Quest doesn't do a lot of gameplay, but it adds a ton of exploring and puzzle-solving to the equation. They're more interactive video than video game. TellTale has done great work on their various licensed IPs, from Game of Thrones to The Walking Dead, but their games are almost entirely about dialogue choices. Here I'm thinking less a TellTale style game and something more along the lines of King's Quest. It's about adventure, exploration, and spreading the good word of the United Federation of Planets throughout the galaxy. And you wouldn't even have to use major characters from any of the various shows-they could be all new for the game, especially since crew would just be little pixelated people in little pixelated uniforms.Īt its core, Star Trek is about exploring the final frontier.space! The key word here, however, isn't "space" so much as it is "exploring." Too many Star Trek games have been about shooting things, but that's not really what Star Trek is about. You could encounter all the little hard choices FTL tosses at you along the way, but with a distinctly Star Trek flavor. You could start the game with the Enterprise and gain new ships as you progressed. Obviously, this could translate really well to the Star Trek universe with only some slight cosmetic changes.
#STAR TREK GAMES SERIES#
You have to manage your ship's various systems, crew, and an entirely randomized series of space jumps while in pursuit from an evil rebel fleet. The game is a wonderfully challenging, exciting, and engaging race through space. But it is the closest thing many experienced to what it might be like to be a bridge commander, managing all the hard choices of running a spaceship through a dangerous galaxy. Indeed, a lot of people called it "the best Star Trek' video game ever made, even though it's not a Star Trek video game. When it came out in 2012 it was met with universal acclaim, a bunch of 10/10 scores, and hugely positive feedback from gamers. Hit indie space roguelike FTL remains one of my favorite space games of all time.